NOTE: These are our standard limits. Limits can be lowered at management's discretion. As well, you can request to have your limits increased.
| Bet Type | NFL | NCAA FB | NBA | NCAA BB | MLB | NHL | CFL |
|---|---|---|---|---|---|---|---|
| Spread | 10,000 | 5,000 | 5,000 | 5,000 | 3,000 | 3,000 | 2,000 |
| Moneyline | 2,000 | 2,000 | 2,000 | 1,000 | 5,000 | 5,000 | - |
| Totals | 5,000 | 2,000 | 2,000 | 1,000 | 3,000 | 2,000 | 1,000 |
| Team Totals | 300 | 300 | 300 | - | 300 | - | - |
| In-Game | 300 | 300 | 300 | 300 | 300 | 500 | - |
| 1H/2H Spread | 3,000 | 2,000 | 2,000 | 2,000 | 500 | - | 300 |
| 1H/2H ML | 1,000 | 500 | - | - | - | - | - |
| 1H/2H Total | 2,000 | 1,000 | 1,000 | 500 | 500 | - | 300 |
| Quarter Spread | 1,000 | 500 | - | - | - | - | - |
| Quarter Total | 500 | 300 | - | - | - | - | - |
| Props | 500 | 300 | 500 | - | 300 | 300 | - |
| Futures - Championship | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | - |
| Futures - Season Wins | 1,000 | 500 | 1,000 | 1,000 | 1,000 | 1,000 | - |
| Futures - Conference | 1,000 | 1000 | 1,000 | 1,000 | 1,000 | 1,000 | - |
| Futures - Divisions | 1,000 | 500 | 1,000 | 1,000 | 1,000 | 1,000 | - |
| Futures - Player Props | 500 | 500 | 500 | 500 | 500 | 500 | - |
| Bet Type | AFL | WNBA | MMA | Boxing | Tennis | Golf | Politics |
|---|---|---|---|---|---|---|---|
| Spread | 500 | 1,000 | - | - | - | - | - |
| Moneyline | - | 500 | 500 | 2000 | 300 | 300 | 500 |
| Totals | 500 | 1000 | 500 | 1000 | - | - | - |
| Team Totals | - | - | - | - | - | - | - |
| In-Game | - | - | - | - | 100 | - | - |
| 1H/2H Spread | - | 500 | - | - | - | - | - |
| 1H/2H Total | - | 500 | - | - | - | - | - |
| Props | - | - | - | 500 | - | - | - |
| Futures - Championship | - | - | - | - | 1000 | 500 | - |
| Bet Type | Baseball (Japan) | Baseball (Korea) | Baseball (NCAA) | Motor Sports | Current Events | Soccer (Major) | Soccer (Minor) |
|---|---|---|---|---|---|---|---|
| Spread | - | - | 500 | - | - | 1000 | 300 |
| Moneyline | 100 | 50 | 1000 | 300 | 500 | 1000 | 300 |
| Totals | 500 | 50 | 500 | - | - | 500 | 300 |
| In-Game | - | - | - | - | - | 1000 | - |
| 1H/2H Spread | - | - | - | - | - | 300 | - |
| 1H/2H ML | - | - | - | - | - | 300 | - |
| 1H/2H Total | - | - | - | - | - | 300 | - |
| Quarter Spread | - | - | - | - | - | - | - |
| Quarter Total | - | - | - | - | - | - | - |
| Props | - | - | - | - | - | 100 | - |
| Futures - Championship | - | - | - | 500 | - | 100 | - |
| Futures - Season Wins | - | - | - | - | - | - | - |
| Futures - Conference | - | - | - | - | - | - | - |
| Futures - Divisions | - | - | - | - | - | - | - |
| Futures - Player Props | - | - | - | - | - | - | - |
* All celebrity and current events props are limited to $300
| Football & Basketball | |
|---|---|
| 2 team | 13 - 5 |
| 3 team | 6 - 1 |
| 4 team | 12 - 1 |
| 5 team | 22 - 1 |
| 6 team | 40 - 1 |
| 7 team | 80 - 1 |
| 8 team | 100 - 1 |
| 9 team | 150 - 1 |
| 10 team | 300 - 1 |
| 11 team | 450 - 1 |
| 12 team | 600 - 1 |
| 13 team | 750 - 1 |
| 14 team | 900 - 1 |
| 15 team | 1500 - 1 |
| Football & Basketball | |
|---|---|
| 2 team | 14 - 5 |
| 3 team | 6.5 - 1 |
| 4 team | 12 - 1 |
| 5 team | 25 - 1 |
| 6 team | 45 - 1 |
| 7 team | 90 - 1 |
| 8 team | 150 - 1 |
| 9 team | 200 - 1 |
| 10 team | 400 - 1 |
| 11 team | 500 - 1 |
| 12 team | 700 - 1 |
| 13 team | 800 - 1 |
| 14 team | 1000 - 1 |
| 15 team | 2000 - 1 |
Please Note: Maximum Parlay payouts are 1500 to 1. The maximum payout on any parlay is $150,000. In case of "No Action" or a "Tie," Parlay is reduced to the next lowest number of plays. A two team parlay becomes a straight bet.
Sometimes, you just want a little action, right? Imagine buying a lottery ticket and actually having a real shot at winning. Well, here’s your chance. It’s quick, cheap, and very easy to do. It’s First Fidelity’s Parlay Quick Pick.
Here's how it works:
Say you have 3 dollars left in your account. You’d like a little action, but you don’t really have an opinion on some of the games that are coming up. You don’t know if you can pick the winners. Now, you can let us do it for you with our new Quick Pick Parlay Generator.
Parlays are lot of fun, but seriously, can you really have a solid opinion on 15 games? Most people can’t. With First Fidelity’s Parlay Quick Pick, our new Quick Pick Parlay Generator does it for you!
You don't even have to pick the team. Just pick the sport- NFL or NCAA. You can even Mix and Match. Pick the number of teams. And pick the amount. Then, hit generate. And our Quick Pick Parlay Generator will create multiple parlay choices in less than a minute!
It cost so little to play, you can do it for a friend. Or your family. Or maybe even place a bet for your dog. Why not? It’s quick, cheap, and easy.
Hit generate...and simply check your tickets after the games. With First Fidelity's Parlay Quick Pick, it's not about having to know the winning teams anymore, it’s all about quick, cheap action. And who doesn't like quick, cheap, action?
First Fidelity's new Close Call Parlay allows cash in on your parlay even if you have a loser. In exchange for lesser odds on the payout "close-call" parlays, let you lose between 1-3 games and still get paid.
See the payout chart and rules below.
| # Teams | All Win | 1 Loser | 2 Losers | 3 Losers |
|---|---|---|---|---|
| 4 Teams | 4 to 1 | even | - | - |
| 5 Teams | 10 to 1 | 2 to 1 | - | - |
| 6 Teams | 24 to 1 | 3 to 1 | - | - |
| 7 Teams | 42 to 1 | 3 to 1 | push | - |
| 8 Teams | 60 to 1 | 6 to 1 | even | - |
| 9 Teams | 120 to 1 | 10 to 1 | 2 to 1 | - |
| 10 Teams | 150 to 1 | 12 to 1 | 2 to 1 | even |
-Sides and Totals on Full games for NFL ONLY-
-A tie is graded as a loss for payout purposes-
These rules supercede information on any printed materials
On a 2 team teaser: A tie and a win is a push. A tie and a loss is a loss.
Ties on a 3 or more team Teasers revert to the payout on the next teaser.
4 Wins and a Tie on a 5 team Teaser reduce payout to that of a 4 team Teaser, etc.
Open teasers with one losing selection need to be closed within 1 month of the original selection * 7 or more team teasers can only be placed via internet.
| # teams | 6 pts | 6 1/2 pts | 7 pts |
| 2 teams | 10 - 11 | 5 - 6 | 10 - 13 |
| 3 teams | 165 - 100 | 3 - 2 | 135 - 100 |
| 4 teams | 3 - 1 | 5 - 2 | 2 - 1 |
| 5 teams | 9 - 2 | 4 - 1 | 7 - 2 |
| 6 teams | 7 - 1 | 6 - 1 | 5 - 1 |
| 7 teams | 10 - 1 | 9 - 1 | 8 - 1 |
| 8 teams | 15 - 1 | 12 - 1 | 10 - 1 |
| 9 teams | 20 - 1 | 15 - 1 | 12 - 1 |
| 10 teams | 25 - 1 | 20 - 1 | 15 - 1 |
| 11 teams | 35 - 1 | 25 - 1 | 20 - 1 |
| 12 teams | 50 - 1 | 35 - 1 | 25 - 1 |
| 13 teams | 75 - 1 | 50 - 1 | 35 - 1 |
| 14 teams | 100 - 1 | 75 - 1 | 50 - 1 |
| 15 teams | 150 - 1 | 100 - 1 | 75 - 1 |
| 2 Team College Special |
EVEN | 10/11 | 10/12 |
| # teams | 6 pts | 6 1/2 pts | 7 pts |
| 2 teams | 10 - 10.5 | 10 - 11 | 10 - 12 |
| 3 teams | 17 - 10 | 155 - 100 | 7 - 5 |
| 4 teams | 3 - 1 | 5 - 2 | 2 - 1 |
| 5 teams | 9 - 2 | 4 - 1 | 7 - 2 |
| 6 teams | 7 - 1 | 6 - 1 | 5 - 1 |
| 7 teams | 10 - 1 | 9 - 1 | 8 - 1 |
| 8 teams | 15 - 1 | 12 - 1 | 10 - 1 |
| 9 teams | 20 - 1 | 15 - 1 | 12 - 1 |
| 10 teams | 25 - 1 | 20 - 1 | 15 - 1 |
| 11 teams | 35 - 1 | 25 - 1 | 20 - 1 |
| 12 teams | 50 - 1 | 35 - 1 | 25 - 1 |
| 13 teams | 75 - 1 | 50 - 1 | 35 - 1 |
| 14 teams | 100 - 1 | 75 - 1 | 50 - 1 |
| 15 teams | 150 - 1 | 100 - 1 | 75 - 1 |
| # Teams | Points | payoff |
|---|---|---|
| 3 teams | 10 | 10 - 11 |
| 4 teams | 13 | 10 - 12* |
| 5 teams | 14 | 10 - 12* |
| # Teams | Points | payoff |
|---|---|---|
| 3 teams | 10 | 10 - 11 |
| 4 teams | 13 | 10 - 12* |
| 5 teams | 14 | 10 - 12* |
* Sides Only - No Totals
ALL TIES LOSE
* 7 or more team teasers can only be placed via internet
| # Teams | Points | Odds |
| 3 teams | 21 | 150 to win 10 |
| 4 teams | 21 | 75 to win 10 |
| 5 teams | 21 | 50 to win 10 |
| 6 teams | 21 | 35 to win 10 |
| 7 teams | 21 | 30 to win 10 |
| 8 teams | 21 | 25 to win 10 |
| 9 teams | 21 | 20 to win 10 |
| 10 teams | 21 | 17 to win 10 |
* Sides Only - No Totals
ALL TIES LOSE
| # Teams | payoff |
|---|---|
| 2 teams | 6 - 1 |
| 3 teams | 17 - 1 |
| 4 teams | 45 - 1 |
| 5 teams | 120 - 1 |
| 6 teams | 300 - 1 |
* NFL games only
Ties on 2 team Teaser are a push. Meaning, a tie and win is a push and a tie and a loss is a loss.
Ties on a 3 or more team Teasers revert to the payout on the next teaser.
4 Wins and a Tie on a 5 team Teaser reduce payout to that of a 4 team Teaser, etc
| # Teams | 4 pts | 4 1/2 pts | 5 pts |
|---|---|---|---|
| 2 teams | EVEN | 10 - 11 | 10 - 12 |
| 3 teams | 9 - 5 | 8 - 5 | 3 - 2 |
| 4 teams | 3 - 1 | 5 - 2 | 2 - 1 |
| 5 teams | 9 - 2 | 4 - 1 | 7 - 2 |
| 6 teams | 7 - 1 | 6 - 1 | 5 - 1 |
| 2 Team College Special |
EVEN | 10/11 | 10/12 |
| # Teams | 4 pts | 4 1/2 pts | 5 pts |
|---|---|---|---|
| 2 teams | EVEN | 10 - 11 | 10 - 11.5 |
| 3 teams | 9 - 5 | 8 - 5 | 3 - 2 |
| 4 teams | 3 - 1 | 5 - 2 | 2 - 1 |
| 5 teams | 9 - 2 | 4 - 1 | 7 - 2 |
| 6 teams | 7 - 1 | 6 - 1 | 5 - 1 |
| 2 Team College Special |
EVEN | 10/11 | 10/12 |
Youwager.eu has added new "Sweet Heart" Teasers!
| # Teams | points | payoff |
|---|---|---|
| 3 teams | 8 | 10 - 12 |
| 4 teams | 10 | 10 - 14* |
* Sides Only - No Totals
ALL TIES LOSE
Imagine being able to make 10 $100 bets for only $500. Sound crazy? Now you can.
Select teaser->Double your Action
Make 10 selections
a. Internet only
b. All 10 picks must be entered at once
c. Point Spread Side and or Totals (Football and Basketball Only)
d. Full Game only (no halves, quarters, etc)
e. Ties reduce the # of selections down 8-1-1 becomes 8-1
Example:
You create a "Double your Action" for $55 you then make 10 selections (normally you could only make five $11/$10 wagers)
You go 10 and 0, you are credited back your risk plus the $100 in winnings for the 10 wagers.
But, if you were to go 0 and 10 instead of losing $100 you only would lose the $55.
This is the concept behind "Double your Action, Limit your Loss"
Refer to the chart below for payouts
How to read chart: Moneyline=3 toBase=1 is the same as "3 to 1"
| GamesPicked | GamesWon | MoneyLine | ToBase |
|---|---|---|---|
| 10 | 10 | 3 | 1 |
| 10 | 9 | 2.43 | 1 |
| 10 | 8 | 2.05 | 1 |
| 10 | 7 | 1.67 | 1 |
| 10 | 6 | 1.29 | 1 |
| 10 | 5 | 0.9 | 1 |
| 10 | 4 | 0.52 | 1 |
| 10 | 3 | 0.14 | 1 |
| 9 | 9 | 2.43 | 1 |
| 9 | 8 | 2.05 | 1 |
| 9 | 7 | 1.67 | 1 |
| 9 | 6 | 1.29 | 1 |
| 9 | 5 | 0.9 | 1 |
| 9 | 4 | 0.52 | 1 |
| 9 | 3 | 0.14 | 1 |
| 8 | 8 | 2.05 | 1 |
| 8 | 7 | 1.67 | 1 |
| 8 | 6 | 1.29 | 1 |
| 8 | 5 | 0.9 | 1 |
| 8 | 4 | 0.52 | 1 |
| 8 | 3 | 0.14 | 1 |
| 7 | 7 | 1.67 | 1 |
| 7 | 6 | 1.29 | 1 |
| 7 | 5 | 0.9 | 1 |
| 7 | 4 | 0.52 | 1 |
| 7 | 3 | 0.14 | 1 |
| 6 | 6 | 1.29 | 1 |
| 6 | 5 | 0.9 | 1 |
| 6 | 4 | 0.52 | 1 |
| 6 | 3 | 0.14 | 1 |
| 5 | 5 | 0.9 | 1 |
| 5 | 4 | 0.52 | 1 |
| 5 | 3 | 0.14 | 1 |
| 4 | 4 | 0.52 | 1 |
| 4 | 3 | 0.14 | 1 |
| 3 | 3 | 0.14 | 1 |
| POINTS | PRICE | COMISSION |
|---|---|---|
| ½ point | -120 | *Charge 10c |
| 1 point | -130 | *Charge 10c |
| 1 ½ points | -145 | *Charge 15c |
| 2 points | -165 | *Charge 20c |
| NFL BUYING ON/OFF 3pts | -130 | *Charge 20c |
| NFL BUYING ON/OFF 7pts | -125 | *Charge 15c |
| NCAA BUYING ON/OFF 3pts | -125 | *Charge 15c |
| POINTS | PRICE |
|---|---|
| ½ point | -120 |
| 1 ½ points | -140 |
| 2 points | -150 |
| NFL BUYING ON/OFF 3pts | -130 |
| NFL BUYING ON/OFF 7pts | -125 |
| NCAA BUYING ON/OFF 3pts | -125 |
For wagering purposes, a football game must go a full 55 minutes.
If a game is suspended AFTER 55 minutes and not resumed the same day then the score when the game was stopped will be used for betting results, even if it is decided the game will be completed at another date. If play is stopped before 55 minutes the game is considered cancelled for all wagering purposes, with the exception of wagers made on periods completed before game stoppage.
In the event that your teaser contains a canceled selection(s) you have up to 7 full days to replace the canceled game with a new selection(s). If your teaser contains a canceled game and one of the legs is a loss, it will be graded as a loser.
Please contact wagering to fill in your remaining selection(s) when your teaser contains a canceled game.
If your parlay contains a canceled game, then it will reduce to the next lowest level.
The following sections explain the rules for determining winners and losers in various sports.
| Pro & College Football | 55 minutes |
| Pro Basketball | 43 minutes |
| College Basketball | 35 minutes |
| Hockey | 55 minutes |
| Baseball (Straight Bets, Home Team winning) | 4.5 innings |
| Baseball (Straight Bets, Visiting Team winning) | 5 innings |
| Baseball (Totals/Run Lines, Home Team winning) | 8.5 innings |
| Baseball (Totals/Run Lines, Visiting Team winning) | 9 innings |
When bell is sounded signifying the start of the opening round, the bout is considered official for wagering purposes. If the bout is officially stopped prior to the bell, that round is not considered a full round.
All other contests that involve a scheduled length of play or time limit must play to their conclusion or have five minutes or less of the scheduled playing time remaining when the contest concludes to be considered official for wagering purposes.
All total bets must go the prescribed length, example, over total number of wins for a football team is not official until 16 games have been played.
These bets are based on the score in the first 5 FULL INNINGS. If, after the first 5 full innings, the game is not completed, all wagers on the first half will still stand. If the game does not go 5 full innings for any reason, all 5 Inning or First Half wagers will be cancelled. Once all 5 innings have been completed, all wagers on the first half, or 5 innings in question will stand. All of these wagers are based on the listed pitchers and all First Half or 5 Inning wagers must list both pitchers. If either listed pitcher does not start, any 5 Inning wagers will be cancelled.
Please note: There is $300 wager limit on all of 5 Inning wagers.
| Starting Price | Ending Price | Difference (¢) |
|---|---|---|
| -100 | -190 | 10 |
| -191 | -195 | 13 |
| -196 | -200 | 15 |
| -201 | -205 | 18 |
| -206 | -240 | 20 |
| -241 | -245 | 23 |
| -246 | -250 | 25 |
| -251 | -255 | 28 |
| -256 | -260 | 30 |
| -261 | -265 | 33 |
| -266 | -270 | 35 |
| -271 | -275 | 38 |
| -276 | -280 | 40 |
| -281 | -285 | 43 |
| -286 | -290 | 45 |
| -291 | -295 | 48 |
| -296 | -300 | 50 |
| -301 | -305 | 53 |
| -306 | -310 | 55 |
| -311 | -315 | 58 |
| -316 | -399 | 60 |
| -400 | -404 | 70 |
| -405 | -409 | 73 |
| -410 | -414 | 75 |
| -415 | -419 | 78 |
| -420 | -499 | 80 |
| -500 | -9999 | 100 |
An IF bet is a selection of two straight wagers joined together on one bet by an "if" clause. This type of wager allows you to limit your risk by placing two straight bets on one betting ticket. Your second bet will only have action "if" the first bet in the sequence is successful. An "if" bet is also useful if you want to make multiple (2-6) straight bets, but do not have adequate funds in your account to cover the extra bets unless the first bet wins.
There are two types of action you can select when you are placing an IF bet:
Single Action, or "If Win Only" means the second part of the wager only has
action if the first part of the wager is a win. If the first part is settled as a push, no action, or cancelled, the amount risked is returned to your account.
Double Action means if for any reason the first part of the wager is settled as
a win, push, no action, or cancelled, then the second part of the wager is then
placed.
A Reverse bet is a series of IF bets going both forward and in reverse order. Each team included in the reverse bet will pair with the other team to form two IF bets. For example (using Football and Baseball)
New England Patriots -8
$110 to win $100
Double Action (If win, push, no action, or cancelled)
Then
Oakland A's (-175)
Risk $110 to win $63
Oakland A's (-175)
$110 to win $63
Double Action (If win, push, no action, or cancelled)
Then
New England Patriots -8
Risk $110 to win $100
Total risk- $220 (maximum risk) to win $326
Both starting pitchers are specified. Listed pitchers must throw their first pitches for their respective teams or the bet is "No Action".
Any pitcher may start for either team. However, if there is a pitching change Action wagers will be computed with opening price of the new pitcher.
You may designate the pitcher you want to start for your team regardless of the other team's starting pitcher. If the listed pitcher does not throw the first pitch the bet is "No Action".
You may pick a team regardless of the starting pitcher to start against other team's designated pitcher. If the listed pitcher does not throw the first pitch the bet is "No Action".
The wagering on baseball is done by laying or taking money odds. The minus (-) indicates the Favorite and the plus (+) indicates the Underdog
White Sox +150
Indians -160
Bettor would lay $160 to win $100 on the Indians. Bettor wagers $100 to win $150 on the White Sox. On money odds whenever there is a minus (-) you lay that amount to win a dollar, where there is a plus (+) you get that amount for every dollar wagered.
For wagering purposes, money line winners and losers are official after 5 innings of play unless the home team is leading after 4 ½ innings. If a game is called, suspended or postponed, the winner is determined by the score after the last full inning (any runs scored in the top of an inning, if the Home team does not have an opportunity to make 3 outs or take the lead in the bottom of the inning will not count toward the score, and the score will revert to the last full inning). Monies will be refunded if the game is tied after the completion of the last full inning. Events do not carry over to a future date, only the runs scored on the date the game was scheduled (or more if the game continues past midnight) count towards the wager.
Run-line Wagers must go at least 9 full innings to be official. If, for example, the game goes 10 full innings, it is tied, and the game is called, suspended or postponed the game will be graded as a tie with the appropriate winners and losers.
When wagering on total runs (over/under) the game must go 9 full innings (8 1/2 if the home team wins) to have action. If a game is called, or suspended, the score will be determined after the last full inning. If, for example, the game goes 10 full innings, it is tied, and the game is called, suspended or postponed the game will be graded as a tie with the appropriate winners and losers.
Rules for run line wagers are the same as those for baseball totals.
Wagers on total runs and run lines will be refunded if:
All wagers on baseball first 5 innings will be decided on the basis of the score at the end of five full innings. If a game does not go five full innings, all first 5 inning wagers will be canceled.
Mercy rule applies to World Baseball Classic Games. If the game ends in 7 innings due to the “mercy rule” all wagers are action.
Wagering on boxing is done by laying or taking money odds. The minus (-) indicates the Favorite and the plus (+) indicates the Underdog
De La Hoya +110
Trinidad -130
Player must lay $130 to win $100 or $13 to win $10 on Trinidad who is the Favorite. Player would wager $100 to win $110 or $10 to win $11 to win on De La Hoya, the Underdog. In the event of a draw, monies on the fight itself will be refunded. However, specific fight propositions must come as stated, such as a draw, either fighter by knockout or decision, or a specific round knockout, etc. Round propositions will be governed by the rules posted on our wagering sheets or as stated at the time of the wager. In the event that either fighters do not make the required weight but the fight goes on, the following stipulations apply: When the bell sounds for the first round, the bout will be considered official, regardless of the scheduled length or title. The bout must have the original scheduled length to have action on a rounds proposition.
For wagering purposes, the decision that is declared the night of the fight will be considered final, and used when grading wagers. Wagers will not be re-graded if the decision is overturned at a later point in time.
Golf matchups are based on head-to-head action between two golfers.
Davis Love III +130
David Duval -160
The matchup is based on the action for the entire duration of the tournament, unless noted otherwise at each matchup.
For stroke play tournaments the wager is on who will play the most holes. If both players complete the same number of holes then the player with the lowest number of strokes wins the matchup.
Both golfers must tee-off for there to be action. If either golfer fails to tee-off the wager will be deemed no action and all wagers will be refunded.
For match play tournaments the winner is the golfer who wins more holes for the duration of the match, for however long it takes.
The payout is the same as a Baseball moneyline.
Wagering on Hockey is done by laying or taking money-line odds. The minus (-) indicates the Favorite and the plus (+) indicates the Underdog
Example
| Team | Money Line | |
|---|---|---|
| Flyers | + 1/2 | +120 |
| Devils | - 1/2 | -140 |
Player would lay 1/2 goal and $140 to win $100 on the Devils. Player would wager $100 and get the 1/2 goal to win $120 on the Flyers.
Note: Hockey Live is graded after regulation time and it DOES NOT include Over Time.
When wagering on soccer, we offer a three-way soccer lines: Team A, Team B, and Draw (tie) are the three wagering options. The conclusion will be one winner and two losers. You must wager on the correct outcome to win.
All soccer wagers are for regulation time only. Regulation time consists of two halves of 45 minutes each, plus any time the referee adds to compensate for injuries and other stoppages. Unless otherwise specified, your wager WILL NOT include extra time and/or penalty shootout.
Unless otherwise specified, wagering on game totals (over/under) only include goals scored in regulation time. Also, a match must reach full time for wagers on game totals to be valid.
Any wagers on a game abandoned before the completion of regulation time will be void, except for the wagers which's outcome has already been decided at the time of abandonment (player to score first, etc).
Game dates and times posted are for guidance purposes only and are not guaranteed to be 100% accurate. If a match is suspended or postponed, and an official result is declared immediately (same day) by the ruling body, the match will be graded with the result declared by the ruling body. If a match is suspended/postponed and NOT resumed within 24 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.
Any wager on whether a team advances in a cup competition or to win the cup, will have action regardless of a suspended or postponed match. Bets on teams to qualify or to advance to the next round of a competition are paid out on the referee's final whistle at the game's natural conclusion, whether the game is decided in regulation time, extra time or in penalty shootout.
All proposition bets are for regulation time only. This includes the following props:
Youwager cannot guarantee that odds will be offered at any specific time during the match; odds will not regularly be offered after the 80th minute of play. Youwager also reserves the right to cancel any soccer live wager made on an obvious "bad" line due to software or human error.
Examples:
All top goal scorer futures include a Tie option and a Field option. You must wager on the correct outcome to win.
An Asian Handicap is a sports betting term used to describe spread betting in soccer. Described as Asian because of its Eastern origins, the phrase has little else to do with the region. This form of soccer betting has gained increased popularity over the last few years and is now offered by a variety of mainstream bookmakers.
Football bets can be made using a few different formats. From a gambler's standpoint, Asian handicap odds provide many benefits. For starters, the Asian handicap system eliminates any chance for loss due to a tie, which increases the gamblers chances of success. Secondly, bookmakers typically charge less Vigorish than with other bets.
Soccer is one of the few sports in the world where a tie is a fairly common outcome. With traditional fixed odds, ties are treated as an additional outcome to the game. In other words, bettors lose when they place a wager on either team to win and the game ties. With Asian Handicaps, however, the chance for a tie is eliminated by use of a handicap that forces a winner. This creates a situation where each team has a 50-50 chance of winning; similar to the odds for a basketball or baseball game where a tie is impossible.
This system works in a straight-forward manner. The bookmakers's goal is to create a handicap or "line" that will make the chance of either team winning (considering the handicap) as close to 50% as possible. Since the odds are as close to 50% as possible, bookmakers offer payouts close to even money, or 1.90 to 2.00. Asian Handicaps start at a quarter goal and can go as high as 2.5 or 3 goals in matches with a huge disparity in ability. What makes Asian Handicaps most interesting is the use of quarter goals to get the "line" as close as possible. Taken in conjunction with the posted total for the game, the handicap essentially predicts the game's final score. Take a look at this example:
Match: Everton vs. Newcastle United
Handicap: 0 : 1 1/2
Explained: This handicap states that Newcastle is "giving" Everton one and one half goal for the match. This means is that Everton is starting the game with a 1.5-0 lead. If the final score of the game is 1-2, then a bet on Everton wins the with the final score (considering handicap) as 2.5-2.
Subsequently, many matches are handicapped in 1/2 and 1/4 intervals; both of which eliminate the possibility of a tie since no one can score a half-goal. Quarter (1/4) handicaps split the bet between the two next closest 1/4 intervals. For instance, a $1000 bet with a handicap of 1 3/4 is the same as betting $500 at 1 1/2 and $500 at 2. With 1/4 handicap bets, you can win and tie (win 1/2 of wager) or lose and tie (lose 1/2 wager).
Handicaps that are whole numbers still allow for the possibility of a tie. In the event of a game tied by the handicap, Youwager.eu will refund the "tying" wager(s).
The following limits apply on the day of the match:
| CATEGORY | LEAGUE | LIMITS |
|---|---|---|
| Soccer Americas | Argentina | 300 |
| Soccer Americas | Brazil | 300 |
| Soccer Americas | Brazil 2D | 300 |
| Soccer Americas | Chile | 300 |
| Soccer Americas | Mexico | 300 |
| Soccer Americas | USA | 1000 |
| Soccer Europe | Austria | 300 |
| Soccer Europe | Belgium | 300 |
| Soccer Europe | Croatia | 300 |
| Soccer Europe | Czech Republic | 300 |
| Soccer Europe | Denmark | 300 |
| Soccer Europe | England | 1000 |
| Soccer Europe | England 2D | 300 |
| Soccer Europe | England 3D | 300 |
| Soccer Europe | England 4D | 300 |
| Soccer Europe | Finland | 300 |
| Soccer Europe | Finland 2D | 300 |
| Soccer Europe | France | 1000 |
| Soccer Europe | France 2D | 300 |
| Soccer Europe | Germany | 1000 |
| Soccer Europe | Germany 2D | 300 |
| Soccer Europe | Greece | 300 |
| Soccer Europe | Ireland | 300 |
| Soccer Europe | Ireland 2D | 300 |
| Soccer Europe | Italy | 1000 |
| Soccer Europe | Italy 2D | 300 |
| Soccer Europe | Netherlands | 1000 |
| Soccer Europe | Netherlands 2D | 300 |
| Soccer Europe | Norway | 300 |
| Soccer Europe | Poland | 300 |
| Soccer Europe | Portugal | 300 |
| Soccer Europe | Portugal 2D | 300 |
| Soccer Europe | Romania | 300 |
| Soccer Europe | Russia | 300 |
| Soccer Europe | Scotland | 300 |
| Soccer Europe | Scotland 2D | 300 |
| Soccer Europe | Spain | 1000 |
| Soccer Europe | Spain 2D | 300 |
| Soccer Europe | Sweden | 300 |
| Soccer Europe | Sweden 2D | 300 |
| Soccer Europe | Switzerland | 300 |
| Soccer Europe | Turkey | 300 |
| Soccer Europe | Wales | 300 |
| Soccer Other | AFC | 300 |
| Soccer Other | Australia | 300 |
| Soccer Other | CAF | 300 |
| Soccer Other | China | 300 |
| Soccer Other | Club World Cup | 1000 |
| Soccer Other | CONCACAF | 1000 |
| Soccer Other | CONMEBOL | 1000 |
| Soccer Other | Friendlies | 300 |
| Soccer Other | Japan | 300 |
| Soccer Other | Japan 2D | 300 |
| Soccer Other | Korea | 300 |
| Soccer Other | OFC | 300 |
| Soccer Other | Vietnam | 300 |
| Soccer UEFA | Champions | 1000* |
| Soccer UEFA | Euro Cup | 1000* |
| Soccer UEFA | Euro League | 1000* |
| Soccer World Cup | U17 World Cup | 1000* |
| Soccer World Cup | U20 World Cup | 1000* |
| Soccer World Cup | WC Finals | 1000* |
| Soccer World Cup | Womens | 1000* |
| Soccer World Cup | Womens U20 | 1000* |
| Soccer Special | Olympics | 1000 |
Two full sets must be completed for your wagers to stand. If less than 2 sets are completed, all wagers will be considered void.
Example: Federer 6-3, 4-6, 2-0 (Roddick is retired due to injury). All wagers will stand. Federer is declared the winner and Roddick is deemed the loser.
Example: Federer 6-3, 2-0 (Roddick is retired due to injury). All wagers will be considered void.
If a tennis match is not completed because of a player retirement or disqualification, all Prop wagers will be considered void. Such wagers will be canceled and the money is refunded, with some exceptions that pertain to the completion of an individual set.
Example:
To Win 1st Set (Must Complete 1st Set)
Correct Score of 1st Set (Must complete 1st Set)
Example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather and the leader at the end of 3 sets is declared the winner of the match.
All futures (Ante post) bets have action. Should a player withdraw before a tournament begins, bets on that player to win the tournament, lose.
If the venue or playing surface for a match is changed, the wagering odds for match bets will then be adjusted. Match bets placed at the pre-adjustment odds are then void. Futures or Ante post wagers will stand.
The official winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason. In head-to-head matchups, both drivers must start the race in order for the wager to be considered "action".
If a starting driver who has completed at least one lap is replaced during the race by another driver for any reason, the starting driver will be awarded the finishing driver's position at the end of the race.
Props, or proposition wagers are based on the outcome of a possible event.
| Celebrity and Non-sporting Events | ||
|---|---|---|
| Next 3 months Dow Jones indes drop below 10,000? | 9/9/2006 00:01AM | |
| In the next 3 months, will the Dow Jones Index drop below 10,000 on a closing level? | ||
| 9227 | Yes | +500 |
At +500, if you bet "Yes" for $100, you are betting that by the closing date of the prop (9/9/06), the Dow Index will indeed drop below 10,000. At 5 to 1, if you are right, your $100 will win you $500.
Future wagers are based far in advance on the outcome of an event. The main advantage of futures is that you can get appealing odds by betting when oddsmakers first release them or well before an event is decided. For example, placing a Future wager on the Kentucky Derby a month ahead of time can get you a much better price on a horse than betting much closer to the race when the contenders are revealed for all to see.
For example, if bettors were able to take the Steelers to win the Super Bowl at the start of the 2005-06 NFL season at these odds, they were getting them as high as 9 to 1.
| Futures | ||
|---|---|---|
| Will the Steelers win Super Bowl XL? | 2/05/2006 | |
| Will the Pittsburgh Steelers win the SuperBowl in 2006? | ||
| 20526 | Yes | +900 |
Overtime is defined as a "time extension to a tied contest." After the end of regulation play, overtime lasts until a winner is determined or until maximum overtime periods expire.
In college football, overtimes commence with a First and Ten Play at the opponent's 25-Yard line. The offensive Team keeps possession until they score, commit a Turnover, or fail to convert on Fourth Down. The overtime continues until the score is no longer tied, and each team has had an equal number of possessions.
All wagers on sides and totals will include all Overtime scoring. All wagers on the game and all wagers on the second half will include overtime scoring.
Wagers on the first half and wagers on the fourth quarter are not affected by overtime
The formula Side x 3
In order to parlay the Side to the total of the same game in football, multiply the side by 3.
If the result is greater than the total, then parlays are allowed.
Penn State is playing Bowling Green and Penn State is a 17 point favorite.
In order to parlay the side to the total, the total must be greater than 51. If it is 51 or less you cannot parlay same game.
*NFL and Major NCAA nationally televised games rules are subject to enforcement by management.
Point spread wagering is the most common form of wagering. Points are either added to, or subtracted from a team's score. If you bet on a favorite the team must win by more than the spread. If you bet the underdog the team you bet cannot lose by more than the point spread.
The Patriots are playing Jets this Sunday, everyone knows the Patriots will easily defeat the Jets.
What point spread wagering asks is not who is going to win, but by how much is a particular team going to win by.
The Patriots are a 7 point favorite over the Jets.
This is the way that the game is portrayed visually (the way you will see it on your computer screen when placing a bet):
| Rotation# | Team | Spread |
|---|---|---|
| 303 | Patriots | -7 |
| 304 | Jets | +7 |
If you place a wager on the Patriots you need them to win by 8 points or more to win your bet.
| SCORES | ||
|---|---|---|
| PATRIOTS: 21 JETS: 10 |
PATRIOTS: 10 JETS: 7 |
PATRIOTS: 14 JETS: 7 |
| You would win your bet. | You would lose your bet; even though the Patriots won the game. they did not "cover" the point spread. | You would push* your bet. |
Conversely, if you bet the Jets, you would be getting 7 points.
If the Jets lose by 6 points or less you win your wager, if they lose by 7 it is a push, and if they lose by 8 or more you lose your bet.
Let's say you bet the Jets +7 points.
| SCORES | ||
|---|---|---|
| PATRIOTS: 21 JETS: 10 |
PATRIOTS: 10 JETS: 7 |
PATRIOTS: 14 JETS: 7 |
| You would lose your bet. | You would win your bet. | You would push* your bet. |
*A push means that, taking the point spread into account, the game was a tie. In the case of a push all funds are returned to you. your wager plus the juice.
A "Total" wager is a bet on whether or not the final score will go "over" or "under" the total posted by the sportsbook.
Example:
| Rotation# | Team | Spread | Moneyline | Total |
|---|---|---|---|---|
| 501 | Giants | -3 | -155 | 35 |
| 502 | Cowboys | +3 | +135 |
The total of a game is always posted on the same line as the favorite.
| GIANTS 21 | GIANTS 19 | GIANTS 21 |
| COWBOYS 17 | COWBOYS 14 | COWBOYS 14 |
| Total = 38 | Total = 33 | Total = 35 |
| You would win your wager. | You would lose your wager | You would push* your wager. |
The juice for a total bet is usually the standard 11 to win 10.
When betting on the money line all you have to do is select the winner. Larger favorites will require you to "lay" more money for a return. Because they are less likely to win the game/match underdogs payout larger than the amount risked*when they win.
Giants are playing the Cowboys and the Giants are -3.
You think the Giants will win but maybe only by a field goal or less.
| Rotation# | Team | Spread | Moneyline |
|---|---|---|---|
| 501 | Giants | -3 | -155 |
| 502 | Cowboys | +3 | +135 |
Like point spread wagering, the favorite is indicated by a minus (-) sign.
The money line is based on a $100 wager. So if you wanted to bet the Giants on the money line you would have to "lay" $155 to win a $100. However, if you wanted to bet the Cowboys on the money line for every $100 you put up, you would get $135 in return, if the Cowboys won the game outright.
On point spread and total wagering you are allowed to "buy points".
Buying points means you can move the line up to 2 points. The way this works is for every ½ point you want to buy, you must risk extra juice. Certain sports and spreads cost more juice to purchase than others. Refer to the point buying section for an up to date listing.
These are wagers made on a very specific outcome of a match. Examples include guessing the number of goals each team scores in a soccer match, betting whether a wide receiver in a football game will net more or less than a set amount of total yardage, or wagering that a baseball player on one team will accumulate more hits than another player on the opposing team.
A parlay involves multiple bets (usually up to 15) and rewards successful bettors with a large payout. For example, a bettor could include four different wagers in a four-team parlay, whereby he is wagering that all four bets will win. If any of the four bets fails to cover, the bettor loses the parlay, but if all four bets win, the bettor receives a substantially higher payout (usually 10-1 in the case of a four-teamer) than if he made the four wagers separately.
Like a parlay, a teaser is the combination of multiple straight wagers, and the line is moved in your favor. These are two or more teams or propositions in which additional points are either added to the underdog or subtracted to the favorite. A teaser allows you to move the line much more dramatically than buying points allows (up to 21 points in some cases).
Also known as a Reverse Teaser, a Pleaser is a group of side straight bets combined into one bet for higher payoff odds, like a Parlay. The difference between a Pleaser and a Teaser is that with a Pleaser, the line you bet against for each individual wager is moved against your favor by 6 points. A Pleaser is similar to a Teaser except that with a pleaser you GIVE AWAY points instead of receiving points. If the regular line is -10 your line with the pleaser would be -16. Most sports bettors play teasers because of the increased odds in the players favor.
An IF bet is a selection of two straight wagers joined together on one bet by an "if" clause. This type of wager allows you to limit your risk by placing two straight bets on one betting ticket. Your second bet will only have action "if" the first bet in the sequence is successful. An "if" bet is also useful if you want to make multiple (2-6) straight bets, but do not have adequate funds in your account to cover the extra bets unless the first bet wins.
An Action-Reverse bet is a pair of If Action bets. The pairs are made by taking the original If Action wager and placing another If Action wager in reverse order. Not only is it a wager that if A wins or pushes, then B, but also If B wins or pushes then A.
A Rolling If Bet (RIF) allows you to make a wager pending the outcome of a previously placed wager that is currently in progress, or has yet to begin. With RIF wagers you are able to "roll" one wager into another one. Rolling If Bets are "if win only" or "if win or push (or cancel)."
This bet predicts a future accomplishment by a team or player. One example is a bet that a certain NFL team will win the Super Bowl for the upcoming season. Odds for such a bet generally are expressed in a ratio of units paid to unit wagered. The team wagered upon might be 50-1 to win the Super Bowl, which means that the bet will pay 50 times the amount wagered if the team does so.
A Round Robin is a series of parlays. A three-team Round Robin consists of one three-team parlay and three two-team parlays.
Also known as a Reverse Teaser, a Pleaser is a group of side straight bets combined into one bet for higher payoff odds, like a Parlay.
The difference between a Pleaser and a Teaser is that with a Pleaser, the line you bet against for each individual wager is moved against your favor by 6 points.
In other words, a Pleaser is similar to a teaser except that with a pleaser you GIVE AWAY points instead of receiving points. If the regular line is -10 your line with the pleaser would be -16.
Most sports bettors play teasers because of the increased odds in the players favor.
| 6 Point Football Pleasers | ||
|---|---|---|
| No. of Teams | Odds | Payout on $100 Bet |
| 2 Teams | 6/1 | $600 |
| 3 Teams | 17/1 | $1700 |
| 4 Teams | 45/1 | $4500 |
| 5 Teams | 120/1 | $12000 |
| 6 Teams | 300/1 | $30000 |
| Example with 3-Team Pleaser | ||
|---|---|---|
| Teams | Line | Total |
| San Diego Chargers | +7½ | 37½ |
| Oakland Raiders | -7 | 45 |
| Arizona Cardinals | +2 | 35 |
Original lines San Diego Chargers +7½, Oakland Raiders -7, Arizona Cardinals +2
Pleased Lines San Diego Chargers +1½, Oakland Raiders -13, Arizona Cardinals -4
Risking $100. to win $1700.Essentially, you make it more difficult for each wager in the Pleaser to win in return for payoff odds nearly 3 times higher than normal parlay odds. This is the exact opposite of a Teaser. In order to win with a Pleaser, all the bets must win by the new adjusted line. This bet is an excellent way to maximize winnings in games where the lines do not accurately predict the true outcome.
* NFL games only
Definition: A series of three or more teams into 2-team wagers.
A Round Robin is a series of parlays. A three-team Round Robin consists of one three-team parlay and three two-team parlays.
A Round Robin is an easy way to enter multiple parlays at one time.
You have 3 selections on Sunday
Your 3 way 2 team round robin would include
New York Giants -8
Cincinnati Bengals +4
Risk $50 to win $130
New York Giants -8
Tampa Bay Bucs -10
Risk $50 to win $130
Cincinnati Bengals +4
Tampa Bay Bucs -10
Risk $50 to win $130
Standard parlays rules apply.
The minimum number of teams in a Round-Robin is 3, the maximum is 10.
The minimum number of parlay combinations is 2 and the maximum is 6.
You cannot place same-game parlays in Round-Robins.
| Picks | Ways | Number of Bets |
|---|---|---|
| 8 | 2 | 28 |
| 8 | 3 | 56 |
| 8 | 4 | 70 |
| 8 | 5 | 56 |
| 8 | 6 | 28 |
| 7 | 2 | 21 |
| 7 | 3 | 35 |
| 7 | 4 | 35 |
| 7 | 5 | 21 |
| 7 | 6 | 7 |
| 6 | 2 | 15 |
| 6 | 3 | 20 |
| 6 | 4 | 15 |
| 6 | 5 | 6 |
| 5 | 2 | 10 |
| 5 | 3 | 10 |
| 5 | 4 | 5 |
| 4 | 2 | 6 |
| 4 | 3 | 4 |
| 3 | 2 | 3 |