SPORTSBOOK

  • Limits

      NOTE: These are our standard limits. Limits can be lowered at management's discretion. As well, you can request to have your limits increased.

      Internet Wagering

      Team Sports

      DT = Don't take as of now

      Bet Type NFL NCAA FB NBA NCAA BB MLB NHL CFL
      Spread 10,000 5,000 5,000 5,000 3,000 3,000 2,000
      Moneyline 2,000 2,000 2,000 1,000 5,000 5,000 -
      Totals 5,000 2,000 2,000 1,000 3,000 2,000 1,000
      Team Totals 300 300 300 - 300 - -
      In-Game 300 300 300 300 300 500 -
      1H/2H Spread 3,000 2,000 2,000 2,000 500 - 300
      1H/2H ML 1,000 500 - - - - -
      1H/2H Total 2,000 1,000 1,000 500 500 - 300
      Quarter Spread 1,000 500 - - - - -
      Quarter Total 500 300 - - - - -
      Props 500 300 500 - 300 300 -
      Futures - Championship 1,000 1,000 1,000 1,000 1,000 1,000 -
      Futures - Season Wins 1,000 500 1,000 1,000 1,000 1,000 -
      Futures - Conference 1,000 1000 1,000 1,000 1,000 1,000 -
      Futures - Divisions 1,000 500 1,000 1,000 1,000 1,000 -
      Futures - Player Props 500 500 500 500 500 500 -


      Bet Type AFL WNBA MMA Boxing Tennis Golf Politics
      Spread 500 1,000 - - - - -
      Moneyline - 500 500 2000 300 300 500
      Totals 500 1000 500 1000 - - -
      Team Totals - - - - - - -
      In-Game - - - - 100 - -
      1H/2H Spread - 500 - - - - -
      1H/2H Total - 500 - - - - -
      Props - - - 500 - - -
      Futures - Championship - - - - 1000 500 -


      Bet Type Baseball (Japan) Baseball (Korea) Baseball (NCAA) Motor Sports Current Events Soccer (Major) Soccer (Minor)
      Spread - - 500 - - 1000 300
      Moneyline 100 50 1000 300 500 1000 300
      Totals 500 50 500 - - 500 300
      In-Game - - - - - 1000 -
      1H/2H Spread - - - - - 300 -
      1H/2H ML - - - - - 300 -
      1H/2H Total - - - - - 300 -
      Quarter Spread - - - - - - -
      Quarter Total - - - - - - -
      Props - - - - - 100 -
      Futures - Championship - - - 500 - 100 -
      Futures - Season Wins - - - - - - -
      Futures - Conference - - - - - - -
      Futures - Divisions - - - - - - -
      Futures - Player Props - - - - - - -

      For soccer limits click here

      * All celebrity and current events props are limited to $300

  • Sportbook Parlays
      Football & Basketball
      2 team 13 - 5
      3 team 6 - 1
      4 team 12 - 1
      5 team 22 - 1
      6 team 40 - 1
      7 team 80 - 1
      8 team 100 - 1
      9 team 150 - 1
      10 team 300 - 1
      11 team 450 - 1
      12 team 600 - 1
      13 team 750 - 1
      14 team 900 - 1
      15 team 1500 - 1


      BetPOP Customers Sportsbook Parlays

      Football & Basketball
      2 team 14 - 5
      3 team 6.5 - 1
      4 team 12 - 1
      5 team 25 - 1
      6 team 45 - 1
      7 team 90 - 1
      8 team 150 - 1
      9 team 200 - 1
      10 team 400 - 1
      11 team 500 - 1
      12 team 700 - 1
      13 team 800 - 1
      14 team 1000 - 1
      15 team 2000 - 1

      Please Note: Maximum Parlay payouts are 1500 to 1. The maximum payout on any parlay is $150,000. In case of "No Action" or a "Tie," Parlay is reduced to the next lowest number of plays. A two team parlay becomes a straight bet.

  • Quick Pick Parlay

      Quick Pick Parlay!

      Our newest feature is Quick, Cheap, and Slightly Out of Your Control!

      Sometimes, you just want a little action, right? Imagine buying a lottery ticket and actually having a real shot at winning. Well, here’s your chance. It’s quick, cheap, and very easy to do. It’s First Fidelity’s Parlay Quick Pick

      Here's how it works:

      Say you have 3 dollars left in your account. You’d like a little action, but you don’t really have an opinion on some of the games that are coming up. You don’t know if you can pick the winners. Now, you can let us do it for you with our new Quick Pick Parlay Generator.

      Parlays are lot of fun, but seriously, can you really have a solid opinion on 15 games? Most people can’t. With First Fidelity’s Parlay Quick Pick, our new Quick Pick Parlay Generator does it for you!

      You don't even have to pick the team. Just pick the sport- NFL or NCAA. You can even Mix and Match. Pick the number of teams. And pick the amount. Then, hit generate. And our Quick Pick Parlay Generator will create multiple parlay choices in less than a minute!

      It cost so little to play, you can do it for a friend. Or your family. Or maybe even place a bet for your dog. Why not? It’s quick, cheap, and easy.

      1. Pick the Sport (NFL, NCAA, or Mix and Match)
      2. Pick the number of teams (10-15)
      3. Pick the amount ($2- $5)

      Hit generate...and simply check your tickets after the games. With First Fidelity's Parlay Quick Pick, it's not about having to know the winning teams anymore, it’s all about quick, cheap action. And who doesn't like quick, cheap, action?

  • Close Call Parlay

      CLOSE CALL PARLAY (consolation parlay)

      First Fidelity's new Close Call Parlay allows cash in on your parlay even if you have a loser. In exchange for lesser odds on the payout "close-call" parlays, let you lose between 1-3 games and still get paid.

      See the payout chart and rules below.

      # Teams All Win 1 Loser 2 Losers 3 Losers
      4 Teams 4 to 1 even - -
      5 Teams 10 to 1 2 to 1 - -
      6 Teams 24 to 1 3 to 1 - -
      7 Teams 42 to 1 3 to 1 push -
      8 Teams 60 to 1 6 to 1 even -
      9 Teams 120 to 1 10 to 1 2 to 1 -
      10 Teams 150 to 1 12 to 1 2 to 1 even

      -Sides and Totals on Full games for NFL ONLY-

      -A tie is graded as a loss for payout purposes-

  • Sportbook Teasers

      These rules supercede information on any printed materials

      On a 2 team teaser: A tie and a win is a push. A tie and a loss is a loss.

      Ties on a 3 or more team Teasers revert to the payout on the next teaser.

      Example:

      4 Wins and a Tie on a 5 team Teaser reduce payout to that of a 4 team Teaser, etc.

      Open teasers with one losing selection need to be closed within 1 month of the original selection * 7 or more team teasers can only be placed via internet.

      NFL Football Teasers

      # teams 6 pts 6 1/2 pts 7 pts
      2 teams 10 - 11 5 - 6 10 - 13
      3 teams 165 - 100 3 - 2 135 - 100
      4 teams 3 - 1 5 - 2 2 - 1
      5 teams 9 - 2 4 - 1 7 - 2
      6 teams 7 - 1 6 - 1 5 - 1
      7 teams 10 - 1 9 - 1 8 - 1
      8 teams 15 - 1 12 - 1 10 - 1
      9 teams 20 - 1 15 - 1 12 - 1
      10 teams 25 - 1 20 - 1 15 - 1
      11 teams 35 - 1 25 - 1 20 - 1
      12 teams 50 - 1 35 - 1 25 - 1
      13 teams 75 - 1 50 - 1 35 - 1
      14 teams 100 - 1 75 - 1 50 - 1
      15 teams 150 - 1 100 - 1 75 - 1
      2 Team
      College Special
      EVEN 10/11 10/12


      Football Teasers for BetPOP Customers:

      # teams 6 pts 6 1/2 pts 7 pts
      2 teams 10 - 10.5 10 - 11 10 - 12
      3 teams 17 - 10 155 - 100 7 - 5
      4 teams 3 - 1 5 - 2 2 - 1
      5 teams 9 - 2 4 - 1 7 - 2
      6 teams 7 - 1 6 - 1 5 - 1
      7 teams 10 - 1 9 - 1 8 - 1
      8 teams 15 - 1 12 - 1 10 - 1
      9 teams 20 - 1 15 - 1 12 - 1
      10 teams 25 - 1 20 - 1 15 - 1
      11 teams 35 - 1 25 - 1 20 - 1
      12 teams 50 - 1 35 - 1 25 - 1
      13 teams 75 - 1 50 - 1 35 - 1
      14 teams 100 - 1 75 - 1 50 - 1
      15 teams 150 - 1 100 - 1 75 - 1


      SWEETHEART FOOTBALL TEASERS

      # Teams Points payoff
      3 teams 10 10 - 11
      4 teams 13 10 - 12*
      5 teams 14 10 - 12*


      SWEETHEART FOOTBALL TEASERS for BetPOP Customers:

      # Teams Points payoff
      3 teams 10 10 - 11
      4 teams 13 10 - 12*
      5 teams 14 10 - 12*

      * Sides Only - No Totals
      ALL TIES LOSE

      NEW 21 POINT BLACKJACK TEASER!

      Additional Blackjack 21 Point Teaser Rules

      • Maximum Risk amount is $5000
      • NFL and NCAA Football only

      * 7 or more team teasers can only be placed via internet

      # Teams Points Odds
      3 teams 21 150 to win 10
      4 teams 21 75 to win 10
      5 teams 21 50 to win 10
      6 teams 21 35 to win 10
      7 teams 21 30 to win 10
      8 teams 21 25 to win 10
      9 teams 21 20 to win 10
      10 teams 21 17 to win 10

      * Sides Only - No Totals

      ALL TIES LOSE

      NEW 6 POINT PLEASERS!

      Pleaser Rules

      • $2,000 maximum on Pleasers
      • Sides and Totals allowed
      • You may only "Please" the complete game on the spread or the total, not any fraction of the game (first half, half time, quarters, etc.)
      • In the event one of the contests included in a pleaser is a tie, cancelled or postponed, that pleaser will revert to the next lowest pleaser.
      • In a two team pleaser, a win and a tie or a loss and a tie is graded NO ACTION.
      • Unless noted differently above, any loss in a pleaser results in a losing wager.
      • Ties revert on all Pleasers to the next lower Pleaser. If no lower Pleaser is offered, the bet will be graded NO ACTION.
      # Teams payoff
      2 teams 6 - 1
      3 teams 17 - 1
      4 teams 45 - 1
      5 teams 120 - 1
      6 teams 300 - 1

      * NFL games only


      BASKETBALL TEASERS

      Ties on 2 team Teaser are a push. Meaning, a tie and win is a push and a tie and a loss is a loss.

      Ties on a 3 or more team Teasers revert to the payout on the next teaser.

      Example:

      4 Wins and a Tie on a 5 team Teaser reduce payout to that of a 4 team Teaser, etc

      # Teams 4 pts 4 1/2 pts 5 pts
      2 teams EVEN 10 - 11 10 - 12
      3 teams 9 - 5 8 - 5 3 - 2
      4 teams 3 - 1 5 - 2 2 - 1
      5 teams 9 - 2 4 - 1 7 - 2
      6 teams 7 - 1 6 - 1 5 - 1
      2 Team
      College Special
      EVEN 10/11 10/12


      Basketball Teasers for BetPOP customers:

      # Teams 4 pts 4 1/2 pts 5 pts
      2 teams EVEN 10 - 11 10 - 11.5
      3 teams 9 - 5 8 - 5 3 - 2
      4 teams 3 - 1 5 - 2 2 - 1
      5 teams 9 - 2 4 - 1 7 - 2
      6 teams 7 - 1 6 - 1 5 - 1
      2 Team
      College Special
      EVEN 10/11 10/12


      SWEETHEART BASKETBALL TEASERS

      Youwager.eu has added new "Sweet Heart" Teasers!

      # Teams points payoff
      3 teams 8 10 - 12
      4 teams 10 10 - 14*

      * Sides Only - No Totals

      ALL TIES LOSE

      DOUBLE YOUR ACTION

      Imagine being able to make 10 $100 bets for only $500. Sound crazy? Now you can.

      Select teaser->Double your Action

      Make 10 selections
      a. Internet only
      b. All 10 picks must be entered at once
      c. Point Spread Side and or Totals (Football and Basketball Only)
      d. Full Game only (no halves, quarters, etc)
      e. Ties reduce the # of selections down 8-1-1 becomes 8-1

      Example:
      You create a "Double your Action" for $55 you then make 10 selections (normally you could only make five $11/$10 wagers)
      You go 10 and 0, you are credited back your risk plus the $100 in winnings for the 10 wagers.
      But, if you were to go 0 and 10 instead of losing $100 you only would lose the $55.
      This is the concept behind "Double your Action, Limit your Loss"

      Refer to the chart below for payouts
      How to read chart: Moneyline=3 toBase=1 is the same as "3 to 1"

      GamesPicked GamesWon MoneyLine ToBase
      10 10 3 1
      10 9 2.43 1
      10 8 2.05 1
      10 7 1.67 1
      10 6 1.29 1
      10 5 0.9 1
      10 4 0.52 1
      10 3 0.14 1
      9 9 2.43 1
      9 8 2.05 1
      9 7 1.67 1
      9 6 1.29 1
      9 5 0.9 1
      9 4 0.52 1
      9 3 0.14 1
      8 8 2.05 1
      8 7 1.67 1
      8 6 1.29 1
      8 5 0.9 1
      8 4 0.52 1
      8 3 0.14 1
      7 7 1.67 1
      7 6 1.29 1
      7 5 0.9 1
      7 4 0.52 1
      7 3 0.14 1
      6 6 1.29 1
      6 5 0.9 1
      6 4 0.52 1
      6 3 0.14 1
      5 5 0.9 1
      5 4 0.52 1
      5 3 0.14 1
      4 4 0.52 1
      4 3 0.14 1
      3 3 0.14 1
  • Sportbook Point Buying
      POINTS PRICE COMISSION
      ½ point -120 *Charge 10c
      1 point -130 *Charge 10c
      1 ½ points -145 *Charge 15c
      2 points -165 *Charge 20c
      NFL BUYING ON/OFF 3pts -130 *Charge 20c
      NFL BUYING ON/OFF 7pts -125 *Charge 15c
      NCAA BUYING ON/OFF 3pts -125 *Charge 15c


      Sportsbook Point Buying for BetPOP customers:


      POINTS PRICE
      ½ point -120
      1 ½ points -140
      2 points -150
      NFL BUYING ON/OFF 3pts -130
      NFL BUYING ON/OFF 7pts -125
      NCAA BUYING ON/OFF 3pts -125
  • Sportbook Canceled/Postponed Games

      DEFINITION OF "ACTION"

      • All football, basketball, hockey, and baseball games must be played on the date specified.
      • If a game is postponed and/or rescheduled to a later date, said game will automatically constitute "no action" for wagering purposes, unless otherwise stipulated.
      • Fight matches must go within one (1) week of specified date to be considered "action" unless otherwise stipulated on the ticket.
      • All other events must be held within one week of scheduled date to be considered action unless otherwise stipulated.

      Parlays, Teasers and Canceled / Postponed Games

      For wagering purposes, a football game must go a full 55 minutes.

      If a game is suspended AFTER 55 minutes and not resumed the same day then the score when the game was stopped will be used for betting results, even if it is decided the game will be completed at another date. If play is stopped before 55 minutes the game is considered cancelled for all wagering purposes, with the exception of wagers made on periods completed before game stoppage.

      In the event that your teaser contains a canceled selection(s) you have up to 7 full days to replace the canceled game with a new selection(s). If your teaser contains a canceled game and one of the legs is a loss, it will be graded as a loser.

      Please contact wagering to fill in your remaining selection(s) when your teaser contains a canceled game.

      If your parlay contains a canceled game, then it will reduce to the next lowest level.

      Winners and Losers

      The following sections explain the rules for determining winners and losers in various sports.

      Pro & College Football 55 minutes
      Pro Basketball 43 minutes
      College Basketball 35 minutes
      Hockey 55 minutes
      Baseball (Straight Bets, Home Team winning) 4.5 innings
      Baseball (Straight Bets, Visiting Team winning) 5 innings
      Baseball (Totals/Run Lines, Home Team winning) 8.5 innings
      Baseball (Totals/Run Lines, Visiting Team winning) 9 innings

      Boxing (Pro, College, and Amateur)

      When bell is sounded signifying the start of the opening round, the bout is considered official for wagering purposes. If the bout is officially stopped prior to the bell, that round is not considered a full round.

      Other Sports

      All other contests that involve a scheduled length of play or time limit must play to their conclusion or have five minutes or less of the scheduled playing time remaining when the contest concludes to be considered official for wagering purposes.

      All total bets must go the prescribed length, example, over total number of wins for a football team is not official until 16 games have been played.

      5 Innings or First Half rules:

      These bets are based on the score in the first 5 FULL INNINGS. If, after the first 5 full innings, the game is not completed, all wagers on the first half will still stand. If the game does not go 5 full innings for any reason, all 5 Inning or First Half wagers will be cancelled. Once all 5 innings have been completed, all wagers on the first half, or 5 innings in question will stand. All of these wagers are based on the listed pitchers and all First Half or 5 Inning wagers must list both pitchers. If either listed pitcher does not start, any 5 Inning wagers will be cancelled.

      Please note: There is $300 wager limit on all of 5 Inning wagers.

  • Dime Line Breakdown
      YouWager.eu 10cent Money Line Breakdown
      Starting Price Ending Price Difference (¢)
      -100 -190 10
      -191 -195 13
      -196 -200 15
      -201 -205 18
      -206 -240 20
      -241 -245 23
      -246 -250 25
      -251 -255 28
      -256 -260 30
      -261 -265 33
      -266 -270 35
      -271 -275 38
      -276 -280 40
      -281 -285 43
      -286 -290 45
      -291 -295 48
      -296 -300 50
      -301 -305 53
      -306 -310 55
      -311 -315 58
      -316 -399 60
      -400 -404 70
      -405 -409 73
      -410 -414 75
      -415 -419 78
      -420 -499 80
      -500 -9999 100
  • If Bets and Reverses

      IF Bets and Reverses

      IF bets

      An IF bet is a selection of two straight wagers joined together on one bet by an "if" clause. This type of wager allows you to limit your risk by placing two straight bets on one betting ticket. Your second bet will only have action "if" the first bet in the sequence is successful. An "if" bet is also useful if you want to make multiple (2-6) straight bets, but do not have adequate funds in your account to cover the extra bets unless the first bet wins.

      There are two types of action you can select when you are placing an IF bet:

      Single Action and Double Action.

      Single Action, or "If Win Only" means the second part of the wager only has action if the first part of the wager is a win. If the first part is settled as a push, no action, or cancelled, the amount risked is returned to your account.
      Double Action means if for any reason the first part of the wager is settled as a win, push, no action, or cancelled, then the second part of the wager is then placed.

      Reverses

      A Reverse bet is a series of IF bets going both forward and in reverse order. Each team included in the reverse bet will pair with the other team to form two IF bets. For example (using Football and Baseball)

      The first part:

      New England Patriots -8

      $110 to win $100

      Double Action (If win, push, no action, or cancelled)

      Then

      Oakland A's (-175)

      Risk $110 to win $63

      Second Part:

      Oakland A's (-175)

      $110 to win $63

      Double Action (If win, push, no action, or cancelled)

      Then

      New England Patriots -8

      Risk $110 to win $100

      Total risk- $220 (maximum risk) to win $326

      Possible outcomes:

      1. If the Patriots and the A's both win, you will win $163 on the first part of the wager and $163 on the reverse part, for total winnings of $326.
      2. If the Patriots win and the A's lose, you will lose $10 on the first part of the wager and $110 on the reverse part, for total losses of $120.
      3. If the A's win and the Patriots lose, you will lose $110 on the first part of the wager and $47 on the reverse part, for total losses of $157.
      4. If one team pushes, is no action, or is cancelled and the other team is a loss, you will lose $220.
      5. If one team pushes, is no action, or is cancelled and the other team wins, you will either win $126 (63+63) for the A's or $200 for the Patriots (100+100).
  • Baseball Wagering

      Baseball bets will be marked as follows:

      Listed pitchers:

      Both starting pitchers are specified. Listed pitchers must throw their first pitches for their respective teams or the bet is "No Action".

      Action:

      Any pitcher may start for either team. However, if there is a pitching change Action wagers will be computed with opening price of the new pitcher.

      Pitcher vs. Team:

      You may designate the pitcher you want to start for your team regardless of the other team's starting pitcher. If the listed pitcher does not throw the first pitch the bet is "No Action".

      Team vs. Pitcher:

      You may pick a team regardless of the starting pitcher to start against other team's designated pitcher. If the listed pitcher does not throw the first pitch the bet is "No Action".

      The wagering on baseball is done by laying or taking money odds. The minus (-) indicates the Favorite and the plus (+) indicates the Underdog

      Example:

      White Sox +150

      Indians -160

      Bettor would lay $160 to win $100 on the Indians. Bettor wagers $100 to win $150 on the White Sox. On money odds whenever there is a minus (-) you lay that amount to win a dollar, where there is a plus (+) you get that amount for every dollar wagered.

      When is a Baseball Game Official?

      For wagering purposes, money line winners and losers are official after 5 innings of play unless the home team is leading after 4 ½ innings. If a game is called, suspended or postponed, the winner is determined by the score after the last full inning (any runs scored in the top of an inning, if the Home team does not have an opportunity to make 3 outs or take the lead in the bottom of the inning will not count toward the score, and the score will revert to the last full inning). Monies will be refunded if the game is tied after the completion of the last full inning. Events do not carry over to a future date, only the runs scored on the date the game was scheduled (or more if the game continues past midnight) count towards the wager.

      Run-line Wagers must go at least 9 full innings to be official. If, for example, the game goes 10 full innings, it is tied, and the game is called, suspended or postponed the game will be graded as a tie with the appropriate winners and losers.

      Special Baseball Rules:

      When wagering on total runs (over/under) the game must go 9 full innings (8 1/2 if the home team wins) to have action. If a game is called, or suspended, the score will be determined after the last full inning. If, for example, the game goes 10 full innings, it is tied, and the game is called, suspended or postponed the game will be graded as a tie with the appropriate winners and losers.

      Rules for run line wagers are the same as those for baseball totals.

      Wagers on total runs and run lines will be refunded if:

      • Both listed pitchers do not throw at least one pitch
      • Game is not complete. (9 innings or 8 ? if the home team wins)

      Baseball 5 Inning Rules

      All wagers on baseball first 5 innings will be decided on the basis of the score at the end of five full innings. If a game does not go five full innings, all first 5 inning wagers will be canceled.

      World Baseball Classic

      Mercy rule applies to World Baseball Classic Games. If the game ends in 7 innings due to the “mercy rule” all wagers are action.

  • Boxing Wagering

      How to wager on Boxing:

      Wagering on boxing is done by laying or taking money odds. The minus (-) indicates the Favorite and the plus (+) indicates the Underdog

      Example

      De La Hoya +110

      Trinidad -130

      Player must lay $130 to win $100 or $13 to win $10 on Trinidad who is the Favorite. Player would wager $100 to win $110 or $10 to win $11 to win on De La Hoya, the Underdog. In the event of a draw, monies on the fight itself will be refunded. However, specific fight propositions must come as stated, such as a draw, either fighter by knockout or decision, or a specific round knockout, etc. Round propositions will be governed by the rules posted on our wagering sheets or as stated at the time of the wager. In the event that either fighters do not make the required weight but the fight goes on, the following stipulations apply: When the bell sounds for the first round, the bout will be considered official, regardless of the scheduled length or title. The bout must have the original scheduled length to have action on a rounds proposition.

      For wagering purposes, the decision that is declared the night of the fight will be considered final, and used when grading wagers. Wagers will not be re-graded if the decision is overturned at a later point in time.

  • Golf Wagering

      How to wager on Golf:

      Golf matchups are based on head-to-head action between two golfers.

      Example

      Davis Love III +130

      David Duval -160

      The matchup is based on the action for the entire duration of the tournament, unless noted otherwise at each matchup.

      For stroke play tournaments the wager is on who will play the most holes. If both players complete the same number of holes then the player with the lowest number of strokes wins the matchup.

      Both golfers must tee-off for there to be action. If either golfer fails to tee-off the wager will be deemed no action and all wagers will be refunded.

      For match play tournaments the winner is the golfer who wins more holes for the duration of the match, for however long it takes.

      The payout is the same as a Baseball moneyline.

  • Hockey Wagering

      How to wager on Hockey:

      Wagering on Hockey is done by laying or taking money-line odds. The minus (-) indicates the Favorite and the plus (+) indicates the Underdog

      Example

      Team Money Line
      Flyers + 1/2 +120
      Devils - 1/2 -140

      Player would lay 1/2 goal and $140 to win $100 on the Devils. Player would wager $100 and get the 1/2 goal to win $120 on the Flyers.

      Note: Hockey Live is graded after regulation time and it DOES NOT include Over Time.

  • Soccer Wagering

      Soccer Wagering

      When wagering on soccer, we offer a three-way soccer lines: Team A, Team B, and Draw (tie) are the three wagering options. The conclusion will be one winner and two losers. You must wager on the correct outcome to win.

      All soccer wagers are for regulation time only. Regulation time consists of two halves of 45 minutes each, plus any time the referee adds to compensate for injuries and other stoppages. Unless otherwise specified, your wager WILL NOT include extra time and/or penalty shootout.

      Unless otherwise specified, wagering on game totals (over/under) only include goals scored in regulation time. Also, a match must reach full time for wagers on game totals to be valid.

      Any wagers on a game abandoned before the completion of regulation time will be void, except for the wagers which's outcome has already been decided at the time of abandonment (player to score first, etc).

      Game dates and times posted are for guidance purposes only and are not guaranteed to be 100% accurate. If a match is suspended or postponed, and an official result is declared immediately (same day) by the ruling body, the match will be graded with the result declared by the ruling body. If a match is suspended/postponed and NOT resumed within 24 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.

      Any wager on whether a team advances in a cup competition or to win the cup, will have action regardless of a suspended or postponed match. Bets on teams to qualify or to advance to the next round of a competition are paid out on the referee's final whistle at the game's natural conclusion, whether the game is decided in regulation time, extra time or in penalty shootout.

      Proposition Wagering

      All proposition bets are for regulation time only. This includes the following props:

      1. Correct score: predict the correct final score of the game.
      2. First player to score: you must correctly predict the player to score the first goal of the match. Own goals count.
      3. Player to score at any time: correctly predict a player to score at any time in 90 minutes of play + injury time (regulation time). If a player does not participate in the match, then all wagers on that specific player will be graded as no action and monies will be reimbursed.
      4. First half betting: wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be canceled and monies returned.
      5. Soccer Live betting (In-game betting): Wagers accepted while soccer live betting is being offered include all goals already scored in the game up to the point the wager is made. Soccer live wagers will be decided based on regulation time only. It does not include periods of extra time nor penalty shootouts. If a game is suspended before full time is reached, all wagers on soccer live betting will be cancelled and monies will be reimbursed.

      Youwager cannot guarantee that odds will be offered at any specific time during the match; odds will not regularly be offered after the 80th minute of play. Youwager also reserves the right to cancel any soccer live wager made on an obvious "bad" line due to software or human error.

      Soccer Futures

      1. Odds to win: Bets are for the outright winner of a specific tournament, cup or league. An ultimate winner must be declared for wagers to have action.
      2. Top Goal Scorer: The bets for top goal scorer of a tournament, cup or league will include only the goals scored by a specific player in a specific league. If the player changes to a team from a different country during a transfer window (or at any point), only the goals he scored in the original tournament, cup or league will count.

      Examples:

      1. If Wayne Rooney starts the tournament with Manchester United and scores 10 goals, but gets transferred to Barcelona during the January transfer window, only the goals scored in the Premier League will count.
      2. If Wayne Rooney starts the tournament with Manchester United and gets transferred to Liverpool, all goals scored with both teams count.

      All top goal scorer futures include a Tie option and a Field option. You must wager on the correct outcome to win.

      ASIAN HANDICAP

      An Asian Handicap is a sports betting term used to describe spread betting in soccer. Described as Asian because of its Eastern origins, the phrase has little else to do with the region. This form of soccer betting has gained increased popularity over the last few years and is now offered by a variety of mainstream bookmakers.

      Football bets can be made using a few different formats. From a gambler's standpoint, Asian handicap odds provide many benefits. For starters, the Asian handicap system eliminates any chance for loss due to a tie, which increases the gamblers chances of success. Secondly, bookmakers typically charge less Vigorish than with other bets.

      Soccer is one of the few sports in the world where a tie is a fairly common outcome. With traditional fixed odds, ties are treated as an additional outcome to the game. In other words, bettors lose when they place a wager on either team to win and the game ties. With Asian Handicaps, however, the chance for a tie is eliminated by use of a handicap that forces a winner. This creates a situation where each team has a 50-50 chance of winning; similar to the odds for a basketball or baseball game where a tie is impossible.

      This system works in a straight-forward manner. The bookmakers's goal is to create a handicap or "line" that will make the chance of either team winning (considering the handicap) as close to 50% as possible. Since the odds are as close to 50% as possible, bookmakers offer payouts close to even money, or 1.90 to 2.00. Asian Handicaps start at a quarter goal and can go as high as 2.5 or 3 goals in matches with a huge disparity in ability. What makes Asian Handicaps most interesting is the use of quarter goals to get the "line" as close as possible. Taken in conjunction with the posted total for the game, the handicap essentially predicts the game's final score. Take a look at this example:

      Match: Everton vs. Newcastle United

      Handicap: 0 : 1 1/2

      Explained: This handicap states that Newcastle is "giving" Everton one and one half goal for the match. This means is that Everton is starting the game with a 1.5-0 lead. If the final score of the game is 1-2, then a bet on Everton wins the with the final score (considering handicap) as 2.5-2.

      Quarter Handicaps

      Subsequently, many matches are handicapped in 1/2 and 1/4 intervals; both of which eliminate the possibility of a tie since no one can score a half-goal. Quarter (1/4) handicaps split the bet between the two next closest 1/4 intervals. For instance, a $1000 bet with a handicap of 1 3/4 is the same as betting $500 at 1 1/2 and $500 at 2. With 1/4 handicap bets, you can win and tie (win 1/2 of wager) or lose and tie (lose 1/2 wager).

      Whole Handicaps and Ties

      Handicaps that are whole numbers still allow for the possibility of a tie. In the event of a game tied by the handicap, Youwager.eu will refund the "tying" wager(s).

      Soccer wagering limits

      The following limits apply on the day of the match:

      • Major Leagues (green background) -> $1000 max. wager on spreads and money lines, $500 on totals.
      • Minor Leagues (lime background) -> $300 max. wager on all sides and totals.
      CATEGORY LEAGUE LIMITS
      Soccer Americas Argentina 300
      Soccer Americas Brazil 300
      Soccer Americas Brazil 2D 300
      Soccer Americas Chile 300
      Soccer Americas Mexico 300
      Soccer Americas USA 1000
      Soccer Europe Austria 300
      Soccer Europe Belgium 300
      Soccer Europe Croatia 300
      Soccer Europe Czech Republic 300
      Soccer Europe Denmark 300
      Soccer Europe England 1000
      Soccer Europe England 2D 300
      Soccer Europe England 3D 300
      Soccer Europe England 4D 300
      Soccer Europe Finland 300
      Soccer Europe Finland 2D 300
      Soccer Europe France 1000
      Soccer Europe France 2D 300
      Soccer Europe Germany 1000
      Soccer Europe Germany 2D 300
      Soccer Europe Greece 300
      Soccer Europe Ireland 300
      Soccer Europe Ireland 2D 300
      Soccer Europe Italy 1000
      Soccer Europe Italy 2D 300
      Soccer Europe Netherlands 1000
      Soccer Europe Netherlands 2D 300
      Soccer Europe Norway 300
      Soccer Europe Poland 300
      Soccer Europe Portugal 300
      Soccer Europe Portugal 2D 300
      Soccer Europe Romania 300
      Soccer Europe Russia 300
      Soccer Europe Scotland 300
      Soccer Europe Scotland 2D 300
      Soccer Europe Spain 1000
      Soccer Europe Spain 2D 300
      Soccer Europe Sweden 300
      Soccer Europe Sweden 2D 300
      Soccer Europe Switzerland 300
      Soccer Europe Turkey 300
      Soccer Europe Wales 300
      Soccer Other AFC 300
      Soccer Other Australia 300
      Soccer Other CAF 300
      Soccer Other China 300
      Soccer Other Club World Cup 1000
      Soccer Other CONCACAF 1000
      Soccer Other CONMEBOL 1000
      Soccer Other Friendlies 300
      Soccer Other Japan 300
      Soccer Other Japan 2D 300
      Soccer Other Korea 300
      Soccer Other OFC 300
      Soccer Other Vietnam 300
      Soccer UEFA Champions 1000*
      Soccer UEFA Euro Cup 1000*
      Soccer UEFA Euro League 1000*
      Soccer World Cup U17 World Cup 1000*
      Soccer World Cup U20 World Cup 1000*
      Soccer World Cup WC Finals 1000*
      Soccer World Cup Womens 1000*
      Soccer World Cup Womens U20 1000*
      Soccer Special Olympics 1000

      *Depending on stage

  • Tennis Wagering

      Retirement or Disqualification:

      1. Head to Head Matchups:

        Two full sets must be completed for your wagers to stand. If less than 2 sets are completed, all wagers will be considered void.

        Example: Federer 6-3, 4-6, 2-0 (Roddick is retired due to injury). All wagers will stand. Federer is declared the winner and Roddick is deemed the loser.

        Example: Federer 6-3, 2-0 (Roddick is retired due to injury). All wagers will be considered void.

      2. Sets Betting:
        When a tennis match is not completed because of a player retirement or disqualification, all Set wagers will be considered void. Such wagers will be canceled and money is refunded.
      3. Prop Betting:

        If a tennis match is not completed because of a player retirement or disqualification, all Prop wagers will be considered void. Such wagers will be canceled and the money is refunded, with some exceptions that pertain to the completion of an individual set.

        Example:
        To Win 1st Set (Must Complete 1st Set)
        Correct Score of 1st Set (Must complete 1st Set)

      Delay or Suspension:

      1. If a tennis match is completed, all the wagers will stand as written. A delay in the start of a match will not affect the standing of the wagers, nor will a suspension, as long as play is resumed and the match is completed.
      2. In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner.

        Example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather and the leader at the end of 3 sets is declared the winner of the match.

      Futures (Ante post) Betting:

      All futures (Ante post) bets have action. Should a player withdraw before a tournament begins, bets on that player to win the tournament, lose.

      Change of Venue or Playing Surface:

      If the venue or playing surface for a match is changed, the wagering odds for match bets will then be adjusted. Match bets placed at the pre-adjustment odds are then void. Futures or Ante post wagers will stand.

  • Motorsports Wagering

      Rules

      The official winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason. In head-to-head matchups, both drivers must start the race in order for the wager to be considered "action".

      If a starting driver who has completed at least one lap is replaced during the race by another driver for any reason, the starting driver will be awarded the finishing driver's position at the end of the race.

  • Props/Futures

      Propositions:

      Props, or proposition wagers are based on the outcome of a possible event.

      Example:

      Celebrity and Non-sporting Events
      Next 3 months Dow Jones indes drop below 10,000? 9/9/2006 00:01AM
      In the next 3 months, will the Dow Jones Index drop below 10,000 on a closing level?
      9227 Yes +500

      At +500, if you bet "Yes" for $100, you are betting that by the closing date of the prop (9/9/06), the Dow Index will indeed drop below 10,000. At 5 to 1, if you are right, your $100 will win you $500.

      Futures:

      Future wagers are based far in advance on the outcome of an event. The main advantage of futures is that you can get appealing odds by betting when oddsmakers first release them or well before an event is decided. For example, placing a Future wager on the Kentucky Derby a month ahead of time can get you a much better price on a horse than betting much closer to the race when the contenders are revealed for all to see.

      Example:

      For example, if bettors were able to take the Steelers to win the Super Bowl at the start of the 2005-06 NFL season at these odds, they were getting them as high as 9 to 1.

      Futures
      Will the Steelers win Super Bowl XL? 2/05/2006
      Will the Pittsburgh Steelers win the SuperBowl in 2006?
      20526 Yes +900
  • Overtime

      OVERTIME WAGERING

      Overtime is defined as a "time extension to a tied contest." After the end of regulation play, overtime lasts until a winner is determined or until maximum overtime periods expire.

      In college football, overtimes commence with a First and Ten Play at the opponent's 25-Yard line. The offensive Team keeps possession until they score, commit a Turnover, or fail to convert on Fourth Down. The overtime continues until the score is no longer tied, and each team has had an equal number of possessions.

      All wagers on sides and totals will include all Overtime scoring. All wagers on the game and all wagers on the second half will include overtime scoring.

      Wagers on the first half and wagers on the fourth quarter are not affected by overtime

  • Side to Total Football Betting

      Side Total Football Parlays

      The formula Side x 3

      In order to parlay the Side to the total of the same game in football, multiply the side by 3.
      If the result is greater than the total, then parlays are allowed.

      Side Total Football Parlays Example:

      Penn State is playing Bowling Green and Penn State is a 17 point favorite.

      In order to parlay the side to the total, the total must be greater than 51. If it is 51 or less you cannot parlay same game.

      *NFL and Major NCAA nationally televised games rules are subject to enforcement by management.

  • In-Game Betting
      1. Soccer: Regulation time only. NO EXTRA TIME OR PENALTY SHOOTOUTS
      2. Hockey: Regulation time only. NO OVER TIME
      3. NBA: Complete game. INCLUDES OVER TIME
  • Different Wager Types

      POINT SPREADS

      Point spread wagering is the most common form of wagering. Points are either added to, or subtracted from a team's score. If you bet on a favorite the team must win by more than the spread. If you bet the underdog the team you bet cannot lose by more than the point spread.

      Example:

      The Patriots are playing Jets this Sunday, everyone knows the Patriots will easily defeat the Jets.

      What point spread wagering asks is not who is going to win, but by how much is a particular team going to win by.

      The Patriots are a 7 point favorite over the Jets.

      This is the way that the game is portrayed visually (the way you will see it on your computer screen when placing a bet):

      Rotation# Team Spread
      303 Patriots -7
      304 Jets +7

      INFORMATION YOU MUST KNOW TO WAGER ON THE GAME.


      1. The numbers on the left (numbers 303 & 304) are called the rotation numbers. These are the numbers assigned to the teams for the purposes of betting; these numbers are usually universal throughout the betting community.
      2. The Patriots are listed on top of the Jets, this tells the player that the Patriots are the visiting team.
      3. The -7 next to the Patriots shows that the Patriots are a 7 point favorite over the Jets.

      If you place a wager on the Patriots you need them to win by 8 points or more to win your bet.

      SCORES
      PATRIOTS: 21
      JETS: 10
      PATRIOTS: 10
      JETS: 7
      PATRIOTS: 14
      JETS: 7
      You would win your bet. You would lose your bet; even though the Patriots won the game. they did not "cover" the point spread. You would push* your bet.

      Conversely, if you bet the Jets, you would be getting 7 points.

      If the Jets lose by 6 points or less you win your wager, if they lose by 7 it is a push, and if they lose by 8 or more you lose your bet.

      Let's say you bet the Jets +7 points.


      SCORES
      PATRIOTS: 21
      JETS: 10
      PATRIOTS: 10
      JETS: 7
      PATRIOTS: 14
      JETS: 7
      You would lose your bet. You would win your bet. You would push* your bet.

      *A push means that, taking the point spread into account, the game was a tie. In the case of a push all funds are returned to you. your wager plus the juice.



      POINT SPREAD (TOTALS)

      A "Total" wager is a bet on whether or not the final score will go "over" or "under" the total posted by the sportsbook.

      Example:

      THIS IS HOW THE MONEY LINE WOULD BE DISPLAYED VISUALLY:

      Rotation# Team Spread Moneyline Total
      501 Giants -3 -155 35
      502 Cowboys +3 +135

      The total of a game is always posted on the same line as the favorite.

      If you bet the total to go over 35 and the final score was:

      GIANTS 21 GIANTS 19 GIANTS 21
      COWBOYS 17 COWBOYS 14 COWBOYS 14
      Total = 38 Total = 33 Total = 35
      You would win your wager. You would lose your wager You would push* your wager.

      The juice for a total bet is usually the standard 11 to win 10.


      MONEY LINES

      When betting on the money line all you have to do is select the winner. Larger favorites will require you to "lay" more money for a return. Because they are less likely to win the game/match underdogs payout larger than the amount risked*when they win.

      Example:

      Giants are playing the Cowboys and the Giants are -3.

      You think the Giants will win but maybe only by a field goal or less.

      THIS IS HOW THE MONEY LINE WOULD BE DISPLAYED VISUALLY:

      Rotation# Team Spread Moneyline
      501 Giants -3 -155
      502 Cowboys +3 +135

      Like point spread wagering, the favorite is indicated by a minus (-) sign.

      The money line is based on a $100 wager. So if you wanted to bet the Giants on the money line you would have to "lay" $155 to win a $100. However, if you wanted to bet the Cowboys on the money line for every $100 you put up, you would get $135 in return, if the Cowboys won the game outright.


      BUYING POINTS

      On point spread and total wagering you are allowed to "buy points".

      Buying points means you can move the line up to 2 points. The way this works is for every ½ point you want to buy, you must risk extra juice. Certain sports and spreads cost more juice to purchase than others. Refer to the point buying section for an up to date listing.


      PROPOSITION BETS

      These are wagers made on a very specific outcome of a match. Examples include guessing the number of goals each team scores in a soccer match, betting whether a wide receiver in a football game will net more or less than a set amount of total yardage, or wagering that a baseball player on one team will accumulate more hits than another player on the opposing team.


      PARLAYS

      A parlay involves multiple bets (usually up to 15) and rewards successful bettors with a large payout. For example, a bettor could include four different wagers in a four-team parlay, whereby he is wagering that all four bets will win. If any of the four bets fails to cover, the bettor loses the parlay, but if all four bets win, the bettor receives a substantially higher payout (usually 10-1 in the case of a four-teamer) than if he made the four wagers separately.


      TEASERS

      Like a parlay, a teaser is the combination of multiple straight wagers, and the line is moved in your favor. These are two or more teams or propositions in which additional points are either added to the underdog or subtracted to the favorite. A teaser allows you to move the line much more dramatically than buying points allows (up to 21 points in some cases).


      PLEASERS

      Also known as a Reverse Teaser, a Pleaser is a group of side straight bets combined into one bet for higher payoff odds, like a Parlay. The difference between a Pleaser and a Teaser is that with a Pleaser, the line you bet against for each individual wager is moved against your favor by 6 points. A Pleaser is similar to a Teaser except that with a pleaser you GIVE AWAY points instead of receiving points. If the regular line is -10 your line with the pleaser would be -16. Most sports bettors play teasers because of the increased odds in the players favor.


      IF BETS

      An IF bet is a selection of two straight wagers joined together on one bet by an "if" clause. This type of wager allows you to limit your risk by placing two straight bets on one betting ticket. Your second bet will only have action "if" the first bet in the sequence is successful. An "if" bet is also useful if you want to make multiple (2-6) straight bets, but do not have adequate funds in your account to cover the extra bets unless the first bet wins.


      ACTION REVERSES

      An Action-Reverse bet is a pair of If Action bets. The pairs are made by taking the original If Action wager and placing another If Action wager in reverse order. Not only is it a wager that if A wins or pushes, then B, but also If B wins or pushes then A.


      ROLLING IF BETS

      A Rolling If Bet (RIF) allows you to make a wager pending the outcome of a previously placed wager that is currently in progress, or has yet to begin. With RIF wagers you are able to "roll" one wager into another one. Rolling If Bets are "if win only" or "if win or push (or cancel)."


      FUTURE WAGERS

      This bet predicts a future accomplishment by a team or player. One example is a bet that a certain NFL team will win the Super Bowl for the upcoming season. Odds for such a bet generally are expressed in a ratio of units paid to unit wagered. The team wagered upon might be 50-1 to win the Super Bowl, which means that the bet will pay 50 times the amount wagered if the team does so.


      ROUND ROBINS

      A Round Robin is a series of parlays. A three-team Round Robin consists of one three-team parlay and three two-team parlays.

  • What is a Pleaser?

      How to bet Pleasers:

      Also known as a Reverse Teaser, a Pleaser is a group of side straight bets combined into one bet for higher payoff odds, like a Parlay.

      The difference between a Pleaser and a Teaser is that with a Pleaser, the line you bet against for each individual wager is moved against your favor by 6 points.

      In other words, a Pleaser is similar to a teaser except that with a pleaser you GIVE AWAY points instead of receiving points. If the regular line is -10 your line with the pleaser would be -16.

      Most sports bettors play teasers because of the increased odds in the players favor.

      6 Point Football Pleasers
      No. of Teams Odds Payout on $100 Bet
      2 Teams 6/1 $600
      3 Teams 17/1 $1700
      4 Teams 45/1 $4500
      5 Teams 120/1 $12000
      6 Teams 300/1 $30000
      Example with 3-Team Pleaser
      Teams Line Total
      San Diego Chargers +7½ 37½
      Oakland Raiders -7 45
      Arizona Cardinals +2 35

      Bet example: 3-Team 6 point Football Pleaser

      Original lines San Diego Chargers +7½, Oakland Raiders -7, Arizona Cardinals +2

      Pleased Lines San Diego Chargers +1½, Oakland Raiders -13, Arizona Cardinals -4

      Risking $100. to win $1700.

      Essentially, you make it more difficult for each wager in the Pleaser to win in return for payoff odds nearly 3 times higher than normal parlay odds. This is the exact opposite of a Teaser. In order to win with a Pleaser, all the bets must win by the new adjusted line. This bet is an excellent way to maximize winnings in games where the lines do not accurately predict the true outcome.

      Pleaser Rules

      1. Sides and Totals allowed
      2. You may only Please the complete game on the spread or the total, not any fraction of the game (first half, half time, quarters, etc.)
      3. In a 2 team Pleaser, a push and win or a push and a loss is graded NO ACTION
      4. ANY loss in a Pleaser results in a losing wager
      5. Tied, cancelled, or postponed games on all Pleasers revert to the next lower Pleaser. If no lower Pleaser is offered, the bet will be graded NO ACTION
      6. There is a $2,000 maximum limit on Pleasers.

      * NFL games only

  • What is a Round Robin?

      How to bet a Round Robin:

      Definition: A series of three or more teams into 2-team wagers.

      A Round Robin is a series of parlays. A three-team Round Robin consists of one three-team parlay and three two-team parlays.

      A Round Robin is an easy way to enter multiple parlays at one time.

      Example:

      You have 3 selections on Sunday

      1. New York Giants -8
      2. Cincinnati Bengals +4
      3. Tampa Bay Bucs -10

      Your 3 way 2 team round robin would include

      1st parlay:

      New York Giants -8

      Cincinnati Bengals +4

      Risk $50 to win $130

      2nd parlay:

      New York Giants -8

      Tampa Bay Bucs -10

      Risk $50 to win $130

      3rd parlay:

      Cincinnati Bengals +4

      Tampa Bay Bucs -10

      Risk $50 to win $130

      A risk of $150 for a (max) win of $390

      Rules:

      Standard parlays rules apply.

      The minimum number of teams in a Round-Robin is 3, the maximum is 10.

      The minimum number of parlay combinations is 2 and the maximum is 6.

      You cannot place same-game parlays in Round-Robins.

      Round Robin Calculation Table:
      Picks Ways Number of Bets
      8 2 28
      8 3 56
      8 4 70
      8 5 56
      8 6 28
      7 2 21
      7 3 35
      7 4 35
      7 5 21
      7 6 7
      6 2 15
      6 3 20
      6 4 15
      6 5 6
      5 2 10
      5 3 10
      5 4 5
      4 2 6
      4 3 4
      3 2 3


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